CHARACTER MODELING

Stille_Model Stille Character Model, Fall 2015: Character modeled for the short animated film TWTDWD. Modeled and rendered in Maya, textured in Mudbox and Photoshop.
4Arms Four Arm Character Model, Summer 2014: Character modeled and rendered in Maya, textured in Mudbox and Photoshop.
Father

Farmer Character Model, Summer 2014: Character modeled and rendered in Maya, textured in Mudbox and Photoshop.

Eli Eli Character Model, Summer 2014: Character modeled and rendered in Maya, textured in Mudbox and Photoshop.
SkullKid Skull Kid, 2011: Skull Kid character model.
Butler Butler, 2010: Butler character model sculpted with ZBrush and rendered in Maya. The character is based off a design created by The Simpsons layout artist, Andre Medina. It is featured here on his blogspot.
  COMPOSITING
ogre BSU Summer Film Project, 2011-2012: I was responsible for creating render passes for the BSU summer film project.
PLug FLEXY-CORD™, 2012: I was contracted by New Ink Design to do the rendering, lighting, and compositing for this web commercial.
We Are Here Love.mel, We're Here, 2010: I did the lighting, rendering, and compositing on a scene for the short animation Love.mel. Find out more about the feature by clicking here.
Bathroom Love.mel, Brushing Teeth, 2010: I did the lighting, rendering, and compositing on a scene for the short animation Love.mel. Find out more about the feature by clicking here.
  2D ANIMATION
WishedYou I Wished For You, 2013: My submission to the annual 49 Hour Animation Competition.
ver The Adventures of Captain Cullet & Gob o' Glass, 2012: I was the director, visual artist, and animator for a short educational film on recycling glass. This animation was created for the Verallia company.
TSTL Twenty Seconds Too Late, 2010: Cyclical animation created in Photoshop and After Effects.
Falling Falling/Ad Noctum, Part 1 of 2, 2010: This is an animation about the concept of home and family. It is meant to be played in a loop. The animation was made to experiment with rotoscoping and other traditional animation techniques.
Ad Noctum Falling/Ad Noctum, Part 2 of 2, 2010: This is an animation about the concept of home and family. It is meant to be played in a loop. The animation was made to experiment with rotoscoping and other traditional animation techniques.
  3D ANIMATION
Stille_Walk Stille Walk Cycle, 2015: Bipedal walk cycle test and character turnaround.
Walk Alfred Walk Cycle, 2009: Bipedal walk cycle.

 

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